3/14/2023 0 Comments Douse the glims vampire![]() ![]() On top of this core set of systems, a Warhammer Quest game builds all sorts of other systems. These dice also count as your “hit points”: When you take damage, you have to remove dice from your card. Adventurers are controlled by rolling a number of dice, placing them on their character card and then using those dice to carry out actions. This means the game is cooperative: You and the rest of your gaming group are working together against a game that’s controlled by a number of card decks and randomization based on dice rolls. The core gameplay of a modern Warhammer Quest game goes like this: You choose 4 adventurers to go on a series of quests to defeat villains and gain rewards. If one book was for a game master and the other was for the players, it might have made sense, but since everyone’s a player in Cursed City, there doesn’t seem to be a good reason for it.Īll that being said, the rule books are still well-written and full of lore telling the story of how the city of Ulfenkarn fell to Radukar and his vampiric allies, and why every hero in the game has joined the fight to liberate the city.Įverything else, including cards, dice and tokens, is of really good quality, and while I might slightly prefer the grimdark futuristic aesthetic of Blackstone Fortress over Cursed City’s style, everything has such a high degree of finish that it’s clear to see that Games Workshop keeps pushing boundaries on design and artwork in a way few other companies can keep up with. While it’s only two books (plus a pamphlet with AOS warscrolls) this time around, it’s less annoying than it was in Blackstone Fortress, but I would still have preferred just one single rulebook. The game continues the Warhammer Quest tradition of having split the rules into several small books in the box. The board tiles you play on are beautifully designed (they’re my favorite in the Warhammer Quest series to date, and that’s saying something), and the same goes for the game’s tokens and cards, all of which seem to be of even better quality than what I’m used to from GW. It uses a foam tray to organize and protect all the miniatures within the game box, and I am very happy with the version of it I got for Blackstone Fortress. It’s too bad that GW hasn’t come up with a solution for this on their own, but I strongly recommend getting Feldherr’s custom foam insert for the game box. Speaking of storage, Cursed City is a game that, like its predecessor Blackstone Fortress, comes in a nice box, but doesn’t fit in it at all once you assemble the miniatures. Since they are all so insanely detailed, the minis do make Cursed City a somewhat fragile game: The beard of the necromancer Octren Glimscry had snapped in two even before I cut it off its sprue, and I fully expect some of the spears of the Ulfenwatch skeletons to snap in storage or during a game, even though it hasn’t happened yet. If you want to paint the miniatures, however, I recommend clipping the little pegs used for push fit assembly and glue them together instead, since that’s a good way to avoid gaps where the pieces connect. They’re all push fit, which means you don’t have to use plastic glue to assemble them. I have been a big fan of the modern Warhammer Quest games since Warhammer Quest: Silver Tower, and I especially liked the Warhammer 40,000: Blackstone Fortress game that preceded Cursed City, so in this review, I take a look at how the Warhammer Quest rules have evolved, and how I think it holds up as a dungeon crawler tabletop game.ĥ Bonus: How do the Cursed City models fare in the Age of Sigmar tabletop game? The Contents of the BoxĬursed City contains 60 miniatures, and they’re all top quality minis. ![]() In this article, we completely leave all the speculation behind and focus on something that needs more attention: the actual game. Was it never meant to be more than a limited box release? Was it canceled? Did something go wrong in production? Is Games Workshop actually an evil company that just hates us? Social media and and hobby channels, blogs and podcasts have been awash with discussions about what happened. It was teased for months, then revealed as the next big Warhammer Quest game with a beautiful mini-website that more than hinted at expansions, went up for pre-order, sold out within minutes – and then it almost completely disappeared from webstores and Games Workshop marketing! Years from now, when we look back at hobby life during the pandemic, Warhammer Quest: Cursed City will probably be the product we most associate with all the strangeness and disruption of that period. ![]()
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